Fallout Shelter is finally out on PC, and now everyone can take on the role of a Vault-Tec hideout caretaker. Can you organize a good shelter that will become a wonderful new home for many people? You need to carefully monitor the main resources of the shelter (water, food and electricity) and deftly dispose of them, distributing forces for extraction and use. Each hideout member is unique, and as they play, they can develop S.P.E.C.I.A.L. (skill system, like in Fallout). You can send your best inhabitants to the Wasteland to search for useful things, caps (the main currency of the game) and even other survivors. Replenishment of the shelter with new residents occurs in two ways: biological growth (the birth of children) and the adoption of other survivors from the Wasteland (people with good S.P.E.C.I.A.L. indicators may be caught).
Fallout Shelter can take hours to build a shelter, as each block produces its own resources or improves the skills of the inhabitants. The construction and development of compartments require money and people. At the same time, you need to carefully study the skills of the inhabitants in order to properly distribute responsibilities.
Game features:
Players have to build and manage a hideout as a caretaker. Players must keep an eye on the residents of the shelter and keep their moods up at all times. To get resources, you need to assign people to the appropriate rooms, correctly distributing their skills between strength, perception, endurance, charisma, intelligence, dexterity and luck, the S.P.E.C.I.A.L. system is used, similar to the system of the Fallout PC universe.
The characteristics of each character will affect how well he extracts one or another type of resource and how high his chances of surviving in the Wasteland are. As villagers level up, they can be equipped with weapons and items and sent outside to explore the wastelands, which can earn the player additional weapons, items, and caps, the only currency in the game. Each inhabitant can be trained by changing its parameters. The number of inhabitants increases in two ways: by accepting people who came from the wastelands, and by natural biological means in special living rooms.
The player has the ability to change the names and surnames of all the inhabitants of his shelter. Balancing resources such as food, water and electricity is an important aspect of the game. Deficiency of one of them leads to unpleasant consequences. So, for example, a lack of electricity disables the premises, a lack of water leads to radiation exposure of residents, and food — to loss of health. In addition, it is necessary to defend against attacks from raiders, radroaches, mutated rats and deathclaws.
Many rooms can be built in the shelter, differing in their functional affiliation: either the production of resources (food, water and electricity), or various bonuses (improving the characteristics of S.P.E.C.I.A.L., searching for new characters in the Wasteland via radio). Players are sometimes rewarded with lunchboxes containing various resources. As a bonus, covers, antiradians, stimulants, rare and powerful weapons, armor, as well as unique characters with a strong set of S.P.E.C.I.A.L and trash can randomly drop out, from which you can collect new weapons in specialized rooms.