Everything is as usual: the game director of Dragon Age: The Veilguard blamed the "hate campaign" in RPG failure
Dragon Age: The Veilguard appears to have been a big disappointment. Even with good reviews and an encouraging number of players on the first day, the RPG failed to match its predecessors, both in terms of commercial impact and fan service. And while there are many reasons for the lack of excitement around Dragon Age: The Veilguard, according to the game director, one of the main reasons is the hate campaign from the active part of the gaming community...
In conversation with Inverse Corinne Boucher, game director of Dragon Age : The Veilguard, spoke out about the recent criticism of BioWare's latest game. In particular, she addressed the recent "review bombing" on Metacritic and controversy on social networks, saying that these facts are connected with today's polarized times.
According to the game director, the principles of diversity and inclusion are an integral part of modern games. In her opinion, if these principles are abandoned, the games will become less interesting and it is for this reason that BioWares has focused on exploring the characters and their personalities.
According to Boucher, the progressive nature of Dragon Age led to the slogan The last part became this: Be who you want to be. However, because of this, the team perhaps went too far in one direction, which caused a serious backlash.
In the two months after the release of Dragon Age: The Veilguard, neither EA nor BioWare announced sales The role-playing game is rumored to have sold one million copies, but this is unlikely to be enough to recoup the production costs of a modern AAA game.